Rock Man
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Player notes
About this game
Rock Man combines side-view movement with room-by-room logic puzzles. Collect every pink moth, then reach the flag after it turns red. Gray rocks stay fixed, green rocks can be pushed, and a careless step onto lava ends your attempt.
Ropes and pickaxes let you change the route, but they have limits. A pickaxe removes a green rock in front of you; a rope rises until it meets an obstacle. Crumbling bridges and loose pebbles make the order of your moves important.
This is version 1.3, a 1996 revision of the game first released in 1994. The shareware package has fifteen puzzles, a practice demonstration and solutions to the first three. The registered edition’s thirty-five puzzles are not included.
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Quick tips
Press N, choose a puzzle with the arrow keys, then press Enter and wait for the room to finish drawing.
Up jumps in the direction Rock Man is facing; it is not an unrestricted jump straight through the ceiling.
Collect every moth before heading for the flag. The D demonstration explains the objects step by step.
- Left / Right
- Move or turn Rock Man left and right.
- Up
- Jump in the facing direction, or climb up a rope or ladder.
- Down
- Climb down a rope or ladder.
- P
- Use a collected pickaxe on a green rock in front of you.
- R
- Use a collected rope to climb higher.
- N
- Open puzzle selection.
- Enter
- Confirm the selected puzzle.
- A
- Retry the current puzzle.
- D
- Start the practice demonstration.
- H
- Read the original help.
- S
- Toggle game sound.
- Q
- Quit Rock Man.
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Archive notes
Rights and Source Notes
Browser play is available for this entry.
- Distribution
- Shareware
- Browser player
- js-dos · Browser play
- Added to archive
- 2026-11-02




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