Hack-Man 2
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Player notes
About this game
Hack-Man 2 is a maze chase game in which clearing every small pill advances you to the next stage. Ghosts cost a life on contact, but a power ball temporarily makes them vulnerable. Touching a vulnerable ghost scores points and sends it back to its starting box.
Use the arrow keys to move around the maze. Escape opens or closes the game's control panel; right-click also opens it. Use the mouse to choose its buttons, and press Q while the panel is open to quit. The illustrated opening screens accept a key to continue.
Watch for transporters: when a stage includes them, they come as a pair and move you to another part of the maze. Keep an escape route in mind before collecting the last pills in a narrow corridor. The supplied manual distinguishes this game from the earlier Hack-Man.
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Quick tips
Clear every small pill to advance to the next stage.
Power balls temporarily let you chase the ghosts.
Use a paired transporter to reach another part of the maze.
- Arrow keys
- Move Hack-Man through the maze
- Escape
- Open or close the control panel
- Q
- Quit while the control panel is open
- Left click
- Choose a button in the control panel
- Right click
- Open the control panel
Screens
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Archive notes
Rights and Source Notes
Browser play uses the archived Freeware (installed) release.
- Distribution
- Freeware (installed)
- Browser player
- js-dos · Browser play
- Added to archive
- 2026-07-27






