Mystic Towers

Shareware
OLDGAMES.ARCHIVEverified browser DOS & homebrewMYSTICTO.EXE
←Walk in the tower↑Walk in the tower↓Walk in the tower→Walk in the towerAltJump; hold longer for a larger jumpCtrlUse an object or fire the selected spellSpaceCycle the selected spell1 / 2 / 3 / 4 / 5 / 6Select a spell directlyBackspacePull a movable objectEnterConfirm a menu choiceEscReturn to the main menuF1Open the original help

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Player notes

About this game

Mystic Towers puts Baron Baldric inside a tower of connected, isometric rooms. Monsters are only part of the problem: locked doors, movable objects and switches also stand between you and the exit. Baldric needs food and drink as well as life energy, so collecting supplies matters alongside fighting.

Use the arrow keys to walk and Alt to jump. Ctrl is the context-sensitive action key: face an object to collect or use it, or fire the selected spell when there is nothing to interact with. Space cycles spells; 1–6 select them directly. Walk into movable objects to push them, or use Backspace to pull. The original F1 help explains the screen-relative directions and the mouse alternative.

After the hardware check, press a key to reach the main menu. Choose Play or resume Game, then Start a Quest Cycle. This shareware quest contains one Apprentice tower and one Wizard tower. Clear the monsters and destroy the generator with a Generator Bomb; the red key then opens the exit in the room where you began. Keep track of doors and supplies as you work through the five floors.

This page runs the original DOS 1.11 shareware release by Animation F/X, published by Apogee in 1994. It includes the first episode's Apprentice and Wizard variants, not the registered tower set. Original files, ordering material and the distribution notice are retained. Menus and in-game help remain in English.

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Quick tips

Face an item before pressing Ctrl. The same key handles interaction and spell attacks, depending on what is in front of Baldric.

Short and long Alt presses produce different jump lengths; practise beside a safe platform before crossing a gap.

Watch the food, drink and life meters. The original help recommends a mushroom, green slime or a Heal spell when poisoned.

The exit key appears only after the generator and all monsters are dealt with. Return to the starting room to leave the tower.

Arrow keys
Walk in the tower
Alt
Jump; hold longer for a larger jump
Ctrl
Use an object or fire the selected spell
Space
Cycle the selected spell
1 / 2 / 3 / 4 / 5 / 6
Select a spell directly
Backspace
Pull a movable object
Enter
Confirm a menu choice
Esc
Return to the main menu
F1
Open the original help

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Archive notes

Rights and Source Notes

Browser play is available for this entry.

Distribution
Shareware
Browser player
js-dos · Browser play
Added to archive
2026-10-27
SYSTEM ONLINE

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