Electro Man

CC BY-SA 2.5
OLDGAMES.ARCHIVEverified browser DOS & homebrewELECTROM.EXE
Left / RightMove left or rightUpJump; combine with Left or Right for a directional jumpDownUse a teleporter while standing on itSpaceFire, or confirm the title's Fire promptF2Save the last activated checkpointF3Restore the saved checkpointEscReturn to the start screenF10Return to the start screen

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Player notes

About this game

Electro Man sends an armed explorer through eight levels of platforms, machinery and automated defences. Each level asks you to find three disks before the exit teleporter can take you onward. Mines, gun emplacements, laser beams and barriers make choosing a route as important as shooting.

Left and Right move, Up jumps, and Space fires. Press Up together with Left or Right to jump across a gap. Your weapon needs energy, replenished by batteries found around the level; an empty weapon is a reason to look for supplies rather than change the controls. Stand on a teleporter and press Down to activate it.

F2 saves the last activated checkpoint and F3 restores it. These keys do not save the character's exact current position. Esc or F10 returns to the start screen; Alt+X leaves the program immediately without asking. Press Space when the title asks for Fire to begin playing.

This is the complete Creative Commons edition recompiled and released by original author Maciej Miasik in 2006 with the copyright holders' permission. It is distinct from the earlier shareware episode. Janusz Pelc and Maciej Miasik designed, programmed and drew the game; Marek Kubowicz produced it and Daniel Kleczynski composed its music. The original README and all game files remain intact under CC BY-SA 2.5.

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Quick tips

Press Space at the title's Fire prompt; allow the short level transition to finish before moving.

Find all three disks before heading for the exit teleporter. Press Down while standing on a teleporter to use it.

Collect batteries to power your weapon. Space is the fire key, but it cannot replace an empty energy supply.

F2 and F3 work with the last activated checkpoint, not an arbitrary position in the room.

Left / Right
Move left or right
Up
Jump; combine with Left or Right for a directional jump
Down
Use a teleporter while standing on it
Space
Fire, or confirm the title's Fire prompt
F2
Save the last activated checkpoint
F3
Restore the saved checkpoint
Esc
Return to the start screen
F10
Return to the start screen

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Archive notes

Rights and Source Notes

Browser play is available for this entry.

Distribution
CC BY-SA 2.5
Browser player
js-dos · Browser play
Added to archive
2026-10-31
SYSTEM ONLINE

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