Adventures of Captain Comic, The
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Player notes
About this game
The Adventures of Captain Comic sends a galactic hero to Tambi to recover three treasures stolen from Omsoc. Explore connected areas, avoid creatures and gather tools that open routes you could not reach at the beginning. This package's instructions cover Revision 5, a later update to the original 1988 game.
Left and Right move Comic, and holding Space longer increases jump height. Insert fires only after collecting Blastola Cola. Firing drains weapon energy, which recharges when you release the button, so keeping Insert held is not always useful.
Alt opens doors once you have the door key. Caps Lock teleports only after finding the wand. These controls depend on equipment, and an inactive action can simply mean the required item is missing. Escape pauses or quits. At the initial text screen, K opens keyboard definition; a saved custom layout can replace these documented defaults.
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Quick tips
Collect Blastola Cola before using Insert to fire, and release fire to recharge energy.
Alt needs the door key; Caps Lock needs the wand.
- Left / Right
- Move
- Space
- Jump; hold for more height
- Insert
- Fire after collecting Blastola Cola
- Alt
- Open a door with the door key
- Caps Lock
- Teleport with the wand
- Esc
- Pause / quit
- F1 / F2
- Turn sound on / off
- K
- Define keys at the initial text screen
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Archive notes
Rights and Source Notes
Browser play uses the archived Shareware release.
- Distribution
- Shareware
- Browser player
- js-dos · Browser play
- Added to archive
- 2026-07-28



